I guess the largest providers might even put servers / virtual machines on a cluster and migrate the load around as needed, and mix gaming loads with loads of other profile. Even more don't list any specs or explain how many game servers are running on the same hardware. Also many hosting companies run hardware that seems to be enterprise grade but is dated (slow DDR3 memory and so). Kingston same as most major brand SSDs used to be more marketing than technology, with a handful of labels offering the true superior performance. How much SSD helps could depend a lot on the provider. I guess server load would have 3 determinants:ĪI -> CPU (BW if also lots of game objects/data?) Or then you'll just get good performance and service in the vast majority of cases, unless you go with too much a budget plan for a busy server.
Not as fishy as one site which listed most providers with a number of reviews and 5 stars, with the few 4 stars and the odd 3 star one. Something like that could be the most cost effective way for a tech savvy user to run their server(s)?Īny idea if this site is reliable ? Sounds like it's written by someone who actually knows the stuff, they also claim to have done considerable research and the results end up being pretty much the usual suspects.
And maybe there is some support on top of that and some extras like network robustness (DDOS) or admin tools.īut what's between this level and having your own box hosted? I guess some companies just sell you a linux shell and some computing resources and it's up to you how to use them.
And I guess would only make sense if you want to run lots of other stuff beside a single ARMA server.Īt the bottom I guess is kind of full service, you get an ARMA3 server already running and all you have to do is drop in the mission files and configure the parameters to your liking. Next level would be taking your physical server to a hosting center - this might be the most costly approach, unless you also want to rent the h/w. Unless you live in a student village, or are authorized to use company assets etc. You could do everything at home and I guess many people would have the hardware, but bandwith (esp. So pricing per seat may be a bit funny, but probably still the easiest way to go.Īre there much different service levels (besides raw performance cpu, b/w etc) between providers or alternatives for hosting?
Is the server load much dependent on the game mode and mods you are running? I would imagine the default modes to be light (no downloads needed, better optimization etc) as well as say vehicle KotH (few players nearby, no AI) - something like BECTI where each player has their own AI entourage and there are additional assets/features could be much heavier per player, in the worst case at least. Uploading mods you do through an FTP like Filezilla which makes it fast and efficient vs the panel itself. Them to the options of other servers you could go with and streamline is up there with good prices, support, and good performing servers. Of all the servers i've rented they were the best imo i've had, just my opinion from my own experience, not saying you should go with them, but i suggest adding
Price isn't everything but a good one helps, so review them. Server but then you get shit support and the lag is bad.
You can browse by name of the server company, a few i have rented from since 2006 (Arma 1 - Arma 3)įor which ever server GSP you choose, read the reviews of them, prices might be good or perfect for you for a given Now if you want to see a wide selection of GSP's then look at this list: The more slots you have the more you pay, also there are other things such has CPU high priority which will addĪ couple bucks to the price, locations are free, depends what you want and what your going to use it for, public will cost more,īut how much you pay will depend on the server company you go with, also known as GSP (Game server providers). Its a $1.50 a slot, i have 16 slots, so for me it costs $27/month. Hi, to give you an idea this is whom i rent from: